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Crafting
Alchemy
Bomb : alchemical concoctions that apply quickly when mixed Potion : alchemical concoctions that are ingested Oil : alchemical concoctions that are spread onto a target
Inscription
Glyph : Inscribes a charged rune onto object, triggered by using or interacting with that object. Great for traps Symbol : Floating magic glyph produces magical effects, with customizable triggers. Alarm, summoning, charm, petrification, etc. Gesture : Gestures of the hand or finger evoke magic, such as arcane lock, ward against wear, true strike, etc.
Enchantment
Magic Arms : grant magic abilities to a weapon Magic Armor : grant magic abilities to a piece of armor Wondrous Items : empower ordinary items to use themselves in amazing ways (witch's stove, enchanted broom, etc); not much use in combat, let's leave room for Animate Object
Engineering
Armstech : guns, steam pistols, artificer gauntlets, blaster cannons, etc Armortech : power suits for armor jockeys Golems : bigger power suits you don't wear
Spellcraft
Spell Trigger : consumable, pre-cast spells, easily triggered (tattoo, stone set in a staff, etc) Spell Focus : implements to improve mana efficiency, aid in targeting (wands, staves, rods) Vessel : tool to hold excess mana, may have other properties (think rod of absorption, and get more creative from there)
Elementalism
Air
Wind : gust of wind, cyclone, wind wall Mist : mistform, obscuring mist, dissolve enemies into mist Pressure : thin air, vacuum, overpressure
Fire
Immolation : immolate, combust, conflagrate, wall of fire, phoenix Fireball : fireball, bigger fireball, meteors, biggest fireball, hellball Fire Mastery : fire node, flame engine, orbitals, fire overlord Flameborn : flames, self-immolate, fire dragon punch, fire form, etc
Frost
Frostforge : Frost armor, weapons, tools; wall of frost, shelters of frost Cold : chill touch, freeze, deep freeze, relentless winter Ice : ice lance, frost bomb, cone of cold
Lightning
Static Charge : static charge, call lightning, lightning lash, electric loop Lightning Bolt : lightning bolt, chain lightning, ball lightning Stormborn : electro-form, lightning speed, lightning dodge, lightning fist, etc Technomancy : Kara/Pandora's power Magnetism : Magneto EMP : what it says on the tin
Evocation
Light
Color : color pool/spray/tentacles/whatevs Light : light, lasers, halation, become the Kuon Shee Radiation : weirdness
Shadow
Shadowstuff : shadowstuff, wall of shadows, shadow cache/domain, shadow...? Darkness : darkness, shadow meld, shadow form, cloak of shadows Shadow Dancing : shadow jump, shadow pin, shadow double Void : darkbolt, void zone, dark star, curse of mortality, harm Disintegrate : disintegrate, ashes to ashes, shield of death, sphere of annihilation Shadow Magic : tenacious magic, insidious magic, pernicious magic
Invocation
Channeling
Ethereal : ghost touch, see ethereal, ethereal jaunt, banishment, ghost walk Shadow : shadow channeling of some sort Primal : druid channeling; maelstrom, wild growth, etc
Curse
Curse : curse of mortality, curse of weakness, curse of tongues, etc. Malevolence : bad luck
Dimensions
Teleport : blink, dimension door, dangerous long-range teleports Portal : analyze, open, and create portals. also hex portals and gates. Dimensional Anchor : no teleport 4u
Summoning
Minion : taken once per minion Summon Outsider : summon, control, and unsummon extraplanar creatures. (may have to take once per pact) Soul Link : share damage with summons, sacrifice them to save yourself Summon Mastery : double summon, triple summon, etc
Mentalism
Clairvoyance
Extra-Sensory Perception : see invisible, see through darkness, blindsight, etc Foresight : see things before they happen; bonuses to perception, combat maneuvers, readied actions, etc Telesthesia : see things far away; learn to project your will through the sensor
Creativity
Creation : create temporary items out of nothing (aka ectoplasm or astral stuff). includes grease and web Simulacra : create temporary creatures or moving objects out of nothing (aka ectoplasm/astralstuff) Fabricate : form existing materials into finished product Animation : animate objects Schism : split concentration, trap mental invaders, eidolon (mental double; pairs well with a simulacrum)
Telepathy
Sensitivity to Psychic Impressions : object reading, legend lore, visions Mindlink : speak telepathically, share perceptions, take over subject's body Empathy : sense emotions, project your own. powerful emotions = enthrall, etc Suggestion : mind tricks, Kilgrave's power Alter Perception : alter perceptions Psychic Assault : psychic damage, stunning, mental ability score damage (feeblemind) Psychic Chirurgery : deep mind reading, implant memories, alter personality
Sorcery
Felicity
Arcane Sight : see magic auras, see weaknesses in spells, learn keys to magic locks, etc Attune Magic : attune magic to yourself, making it harmless, or even helpful to you Spellfire : super saiyan mode Familiar :
Thaumaturgy
Blood
Ironguard : Immunity to various physical attacks Let Blood : blood proxy, burning blood, sanguine vitae, wall of blood Transfusion : absorb damage, injuries, toxins, etc
Healing
Purify : remove poison, disease Regeneration : speed the process of healing wounds and injuries; healing sleep, stabilize, quick heal, true regeneration Morichro : gentle repose, sustenance, induce coma, induce paralysis, fatigue, sleep, etc
Necromancy
Death : circle of death, finger of death, wail of the banshee, death shield Undeath : create undead, command undead Harm : HP damage, injuries, str/dex damage Disease : create diseases, spread them Clone : clone, child clone, etc Drain : drain health, mana, ability scores, gain them yourself (replaces fetishes)
Soul
Soul Bind : trap the soul, soulstone, protection from negative energy, soul shield Soul Steal : enervation, some uses of soul drain, some uses of harvest soul (like borrowing powers) Soul Leap : your soul jumps into someone else's body
Threshold
Hearthstone : create hearthstones as sentries, proxies, or for teleporting Ward : create magical wards to defend your home